lans.cloud Tools

Free Browser Games

Games that just run: classroom review games powered by your own questions, two-player strategy classics on one screen, and a shareable emoji quiz maker. No accounts, no installs, nothing leaves your browser.

Whack-a-Mole Review Game

Free whack-a-mole review game for the classroom: paste your own questions, moles pop up holding answers, kids whack the right one. No PowerPoint, no download, no sign-up.

Plinko Review Game

Free plinko review game for the classroom: answer a question right, drop a chip down the pegs, bank the slot it lands in. Or run rewards mode with your own prize labels. No PowerPoint, no download.

Four in a Row Review Game

Free four in a row review game for the classroom: two teams answer your questions to earn disc drops — first to connect four wins. No PowerPoint, no download, no sign-up.

Nim Game (2 Player)

Play Nim online free — the classic 2-player matchstick game, or take on an unbeatable computer. Learn the nim-sum trick to always win the 21 game.

Hex Board Game

Play Hex free online, 2 players on one screen. Red connects top to bottom, Blue left to right, on a 7, 9, or 11 board — with the pie rule for a fair game. No sign-up.

Sprouts Game

Play the sprouts game online — Conway’s pencil-and-paper classic for 2 players on one screen. Draw real curves, the rules check themselves. Free, no sign-up.

Emoji Guessing Game Maker

Free emoji guessing game maker: build your own emoji quiz, play it on the spot, and share it with a link that carries the puzzles — nothing uploaded. Themed packs included.

Would You Rather Questions for Kids

Free would you rather questions for kids: 160 hand-picked, kid-safe pairs in 10 themed categories, a one-click printable, and a fullscreen classroom game — no sign-up.

Baby Shower Name Game Generator

Free guess the baby name game generator: print personalized baby shower sheets (name unscramble, guess-from-hints, initials trivia, or a ballot), each with a hidden answer key. No sign-up, nothing uploaded.

Which Game for Which Room

Three quite different kinds of game live here, and the right one depends less on taste than on who is in the room.

  • A whole class and a projector. That is the review games, and they differ in what the lesson feels like. Whack-a-mole is speed and noise: moles carry the answers, a wrongly whacked mole ducks until the moles re-pop a moment later, and in team mode a wrong hit hands the turn over. Plinko adds luck on top of knowing the answer — a correct answer earns a chip, and the slot it bounces into decides the points, with the edges worth far more than the middle, so a team that is behind can still catch up. Four in a row is the quiet, strategic one: a right answer buys a disc in the column of your choice, a wrong answer simply passes the turn, and if the questions run out before anyone connects four, the team with more discs on the board takes it. All three have a Big screen toggle that enlarges the board for the room to see.
  • Two people and one device. The strategy classics are hot seat by design, and they are not the same game twice. Nim is arithmetic wearing a disguise — the fun is discovering why the winner was decided several moves ago. Hex is pure connection strategy on a 7, 9 or 11 board, with the pie rule to cancel the first-move advantage and a proof behind it that the game can never end in a draw. Sprouts is the one you draw: real curves with a finger or a mouse, and the page enforces the no-crossing rule while you are still dragging. Four in a row also has a no-questions mode that plays the classic game straight.
  • Nobody to play against. Nim is the only game here with a computer opponent, and it plays perfectly — the nim-sum in the heap setups, the multiple-of-four rule in the 21 game — which turns a solo session into the intended puzzle: find the pattern that beats it, because luck never will.
  • A party, or a group chat. The emoji quiz maker travels: load a themed pack or write in-jokes about your own group, then send the link. One practical caveat — the puzzles ride inside the link, so a very long quiz makes a very long link, and some chat apps cut those off. Also in this collection: would you rather questions for kids, 160 kid-safe pairs that show two big options on screen for a show-of-hands vote or print as cards, and the baby shower name game generator, which prints a sheet per guest with the answer key kept back.

Review Games That Replace the $4 PowerPoint

The classroom set — whack-a-mole, plinko, and four in a row — turns any question list into a game day. Paste questions once (“question = answer”, one per line), save the set by name, and all three games can run it: whack the right mole on Monday, earn plinko drops on Wednesday, battle for the center column on Friday. No downloads, no PowerPoint, no signup — which is exactly what the usual review-game templates make you sit through.

Writing a Question Set That Plays Well

You can choose the wrong options yourself rather than leave it to the game, and the thing to get right is that the bar form replaces the equals form rather than extending it. Write the whole line with vertical bars — question | correct answer | wrong one | wrong two — up to three wrong ones. Do not mix the two on one line: as soon as a bar appears, everything before the first bar is read as the question, so capital of France = Paris | Lyon asks “capital of France = Paris” and calls Lyon the right answer. A set holds up to 100 questions, and 20 sets fit in your browser.

The part worth knowing before your first game day is where the wrong options come from when you have not written any: the games build them from the correct answers of the other questions in the same set. Two things follow, and both are the difference between a game that works and one that falls flat. A tiny set makes a thin board — with only two distinct answers in the file, only two options can appear, and a single question with no bar-written wrong answers will not start at all. And a set that mixes topics gives itself away: if one question wants a capital city and the next wants a chemical symbol, the wrong options look nothing like the right one and the class can score by shape rather than by knowing. Four or more questions, with short answers of the same kind, is what makes the board honest.

Strategy Classics, Two Players, One Screen

The mathematician’s corner: nim, the matchstick game with a secret winning formula worth teaching; hex, the connection game John Nash proved can never end in a draw; and sprouts, Conway’s pencil-and-paper doodling duel where you draw the curves yourself and no game outlasts 3n−1 moves. All are two players on one device — pass the phone, share the keyboard, or play them on the classroom projector as a brain break with actual math hiding inside. Four in a row plays this way too when you switch off the questions.

Party Games That Travel in a Link

The emoji guessing game maker builds a quiz you can play on the spot or send as a link — the puzzles ride inside the link itself, so nothing is uploaded anywhere. Load a themed pack (movies, songs, holidays) or write in-jokes about your own group. For more party machinery, the family tools have the secret santa generator and pass-the-parcel timer, and the classroom tools carry the timers, pickers, and scoreboards that keep a game day running.

Frequently Asked Questions

Are these games really free? Do I need an account?

Completely free, no accounts, nothing to install. There are currently no ads anywhere on the site; the games themselves are never limited, and there are no coins, energy bars, or unlocks.

Do the games work on a smartboard or tablet?

Yes — every game is built touch-first with big tap targets, and the classroom review games have a "Big screen" mode that enlarges the board for projectors and interactive whiteboards.

Is anything I type uploaded?

No. Everything runs in your browser: question sets and quizzes save on your own device, and the emoji quiz share link carries the puzzles inside the link itself (in the part after the #, which browsers never send to any server).

How do the classroom review games share question sets?

Whack-a-mole, plinko, and four in a row all read the same saved sets: paste a question list once, save it by name, and all three games can run it. One list, three different game days.

Which review game should I use with my class?

All three run the same question list, so choose by the room rather than by the content: whack-a-mole when the class needs energy, four in a row when it needs calm, and plinko when one team is so far ahead that the others have stopped trying. Plinko also works with no questions at all — label its slots with your own rewards and it becomes a prize drop instead of a quiz.

How many questions do I need for a review game?

Four or more with distinct answers is the practical floor. When you do not write the wrong options yourself, the games build them from the correct answers of your other questions — so a two-question set can only show two options, and a single question with no wrong answers supplied will not start at all. You can always write your own wrong answers instead, by switching that line from the equals form to bars — "question | correct answer | wrong answer" — which also lets a one-question set work. Bars replace the equals sign on that line rather than being added after it.

Can I play any of these games on my own?

Nim is the one built for it: it is the only game here with a computer opponent, and it plays perfectly, so the challenge is finding the rule that beats it rather than getting lucky. Whack-a-mole and plinko both have a one-board setting you can run on your own against your own question deck — practising rather than competing, since there is no opponent — and the emoji quiz scores you as you go. Hex, sprouts and four in a row all need a second person on the same device; four in a row has no computer opponent even with the questions switched off.

Can two people play on one device?

That is the design for the strategy games: four in a row, nim, hex, and sprouts are two players on one screen — pass the tablet or share the keyboard. No second device, no matchmaking, no accounts.