Earn Every Disc
This is the classic Connect 4 style grid game — four in a row wins, across, down, or diagonally — with one classroom twist: discs aren't free. The Red and Gold teams take turns answering your review questions, and only a correct answer buys a drop. Suddenly the strategy conversation ("take the center! block them!") and the content conversation ("wait, what IS 7 × 8?") are the same conversation, which is exactly where you want a review day to live.
No PowerPoint, No Prep
The usual way to run a Connect 4 review is a paid PowerPoint template: download, edit twenty slides, hope the school laptop has Office. This four in a row review game replaces that with a textarea — one question per line, wrong answers filled in automatically from your other lines (or write your own with question | correct | wrong). Your sets save in the browser by name, and the same saved sets load in the whack-a-mole review game and the plinko review game — build the list once, run three different game days with it. Pick fair teams first with the random team picker and keep a season tally on the classroom scoreboard.
The Center Column Is Worth Fighting For
A 7×6 board has exactly 69possible four-in-a-row lines. They are not spread evenly: the center column sits on far more of them than the edges, which is why every strong player opens in the middle. The table below counts the lines through each column — computed from the same line list the game uses to detect wins, so it's not strategy folklore, it's arithmetic. Teach it to your class and watch the first drop of every game land in column 4.