The Referee Every Parcel Game Needs
Every pass-the-parcel has the same argument built in: whoever controls the music gets accused of stopping it for their own child. This timer removes the human from the decision — the stop moment is genuinely random inside the window you choose, so the grown-up pressing the button is as surprised as the circle. Press start, pass the parcel, and when the music cuts out the holder unwraps a layer. Next round is one tap.
Three Ways to Make the Music
The built-in party tuneis a bouncy chiptune generated live by your browser — nothing to license, load, or buffer. Prefer the birthday child's favorite song? My own music plays any audio file straight from your device — it never leaves the phone, because this site uploads nothing, ever. And if the music is already playing from a speaker across the room, silent + buzzerjust sounds the stop signal over the top. (No YouTube mode, deliberately: embedding it would bring Google's tracking into a site that promises none — and an ad break mid-parcel ruins the round anyway.)
One Timer, Three Games
The random-stop mechanic runs pass the parcel, hot potato (holder is out — use quick rounds), and musical statues(freeze on the stop) without changing anything but the prop. The party fullscreen mode turns any tablet into the game screen: a big bouncing parcel while the music plays, an unmissable STOP when it doesn't.
More Party Ammunition
Between rounds, the minute to win it timer runs the 60-second challenges, the decision wheel picks the next game, and the crystal ball trick calms everyone down afterwards. Planning a gift exchange instead? The secret santa generator draws names without emails.
